Elysande Darby, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, constantly wearing a grey suit, red shirt, and white tie. Her chestnut hair is lengthy and is close to two feet long. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She speaks before she thinks and is too direct. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the west, but her parents moved at a very young age to the south. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She left for the west, certain she would find work there.
Motivation: Find a way to reverse the transformation of her brother; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Family. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Isabella Clive, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She usually wears her brown robe and has her pickaxe always slung over her shoulder. She is bald on top and has large blonde tufts of hair around her ears. Her eyes are blue and catlike.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Isabella lived on a farm with her father, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and find a way to reverse the transformation of her brother
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Family, Poor. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 6000 cp. Gold and topaz bottle stopper cork (300 gp).
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a grey vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large blonde tufts of hair around his ears. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Sellsword business at a young age. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He now owns his own business.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Shy. Bonds: Slave, Job, Enemies. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp.
Roondar Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the east, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Roondar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Bonds: Attractive, Immigrant, Enemies, Criminal record. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 20 (+5) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon.
Oppleby Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright tan suits and hats. He has styled his silver hair well, parting it to the left. He has several tiny topaz earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oppleby is combative with any and all who dare try his patience in the slightest.
History: Oppleby was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to reunite with his old friends
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 4 Antitoxin. 4 Antitoxin.
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