Quick Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown leather gloves, a brown jacket, and tight pants. His fur is short and cinnamon. He wears a mask on his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with music.
History: He was born in the west, but his parents moved at a very young age to the north. Through the years after Quick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Quick's mother didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: To clean up the streets; and seeks redemption
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Guardian. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Thamior Franklin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Merchant does. His red hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Guard, but he got bored and became a Merchant. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and further expansion of business
Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Job, Immigrant. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jade (40 gp). Amethyst (40 gp). Amethyst (40 gp). Red-brown spinel (40 gp). 1 Banded mail. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.
Myria High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. Her silver hair is braided into rings. Her eyes are amber and catlike.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Further she is a bit of a stoner and is frequently out of it.
History: She got into the Tanner business at a young age. Her father was very strict, and drilled into her lessons on being the perfect lady. She inherited the family business which she has now maintained for 2 years.
Motivation: To protect her home; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Sensitive, Addict. Bonds: Job, Guardian. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp.
Ghesh Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his trident ready. His crest is greying and his face has many wrinkles. He has gleaming, smiling red eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Ghesh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted martial powers by his dying brother.
Motivation: To prove his worth to the world.
Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Attractive, Mentor. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +7 / 1d10+5, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp. Hematite (9 gp). Emerald (400 gp). 1 Minor magic item.
Andram Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). His silver hair is matted, messy, and big. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 pp. Freshwater pearl (6 gp). 1 Masterwork Common Melee.
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