Andry Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses well, wearing red shirts, loose pants, and blazers most of the time. Her brown hair is heavily combed to the right. This violet eyed northerner is not easily forgotten.
Personality: Abrasive and pushy, she has a hard time making friends. She is skeptical of what others tell her and is slow to trust.
History: Born in the north to a Banker, Andry learned a great deal about her mother's area of expertise. Her childhood dream was to be a Sellsword, but she was a colossal failure. She has worked as a Banker like her mother before her.
Motivation: She's repulsed by the PC; and balancing her hectic life and new banker responsibilities is difficult
Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
Possessions: Just what you see.
Elaim Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this eastern man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. He has gleaming, smiling violet eyes.
Personality: Eccentric and domineering, Elaim will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.
History: Elaim was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic, Extrovert, Pacifist. Bonds: Attractive, Job. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Mialee Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. She is physically well-built. Her white hair is smooth and relatively long. Her blue eyes are passionate and lively.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is able to make almost anything out of random pieces of junk.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Brilliant and gifted she never wanted to apply herself. She now spends her time doing works of charity.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and her religion dominates her actions
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 45000 sp.
Manfred Ogden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey armored body suit, with a simple black line shooting up and back down. With bright golden hair and a scraggly beard. His eyes are blue and catlike.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the west, but his parents moved at a very young age to the north. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He then took over the family business and is one of the better Ruler for hire.
Motivation: To protect his home; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Artistic. Bonds: Job, Immigrant, Guardian. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
Azzakh Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing, and carries sickles. He has styled his black crest well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Azzakh is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a necromancer, Azzakh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Rich, Mentor. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 120 gp. 1 Half-Plate.
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