Jabbie Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has styled his black hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a ruthless business man, a trait he acquired from his mother.
History: He served in the navy to pay for his family's outstanding loans. When Jabbie reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Bonds: Attractive, Military, Enemies. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 sp.
Krimp Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He sports a long golden beard, and similarly colored long hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Krimp does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Krimp reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Bounty Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 200 sp. 1 Banded mail.
Theren Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a robe, a symbol of magic around his neck, and a lance on his belt. He has a white handlebar mustache and slicked back white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Stylist in town.
History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Stylist like his father before him.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting, Optimist. Bonds: Attractive, Job, Nature. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 40 gp. Malachite (9 gp).
Kerkad Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mortician does. He is bristling with hidden weapons, mostly hammers and longswords. His rusty crest is lengthy. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Impulsive. Bonds: Job, Criminal record, Nature. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Darkwood Buckler.
Sumnes Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this woman sports tan clothing, slightly heavier than average wear. Her black hair is lengthy. Her green eyes dart from person to person to random spaces in the air.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sumnes was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Scribe, but she got bored and became a Marshal. She became a Marshal soon after.
Motivation: Wants to raise her children well; and to unite with her sister
Ideals: Joker. Bonds: Guardian, Poor, Job, Family. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
