Dain Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Miller uniform. His hair is chestnut and curly. His eyes, though not visible through his cowl, are green.
Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Dain grew up listening to his father's many stories. Through the years after Dain was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dain's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Miller for hire.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he is unsatisfied with his job
Flaws: Shy, Impulsive, Antagonistic. Bonds: Job, Adventurer. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 250 gp. Amethyst (60 gp). Red-brown spinel (60 gp). Lapis lazuli (6 gp). 1 Half-Plate.
Rolen Raethran, Male Elf [Permalink]
Personal [hide]
Description: A 5'1" eastern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly blonde, has prominent grey streaks. His eyes are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolen took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: Regain custody of his son; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: PTSD. Bonds: Religious, Nature, Family. Occupation: Blacksmith
Voice: Slurs words
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 pp. 1 Banded mail.
Anbera Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is greasy and uncared for. Her gray eyes peer out from beneath her feathered brown hat.
Personality: Abrasive and pushy, she has a hard time making friends. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born several months after her mother was called into army service. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Osah Muse, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her whole body is exceptionally muscular. She keeps her brown hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Osah was born the youngest of three triplets. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.
Motivation: To reunite with her absent father; and wishes to resurrect an old love
Ideals: Artistic, Gifted. Bonds: Immigrant, In love, Family. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Magnifying glass.
Arnold Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his violet robe and has his sickle always slung over his shoulder. He has a red handlebar mustache and slicked back red hair. His hazel eyes dart from person to person.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with singing.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Artistic, Fighting. Bonds: Job, Adventurer, Rich. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
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