Halimath Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple grey line shooting up and back down. He is portly but not overly obese. He wears a colorful flower in his brown hair. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Gifted. Bonds: Attractive, Has a crush, Family. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp.
Cloak Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing a long, brown cloak. She has styled her brown fur well, parting it to the left. Her eyes are a pleasant green.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by goblins. Cloak was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Her religion dominates her actions.
Flaws: Ugly, Selfish, Impulsive. Bonds: Poor, Religious, Enemies. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Spring Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a pastel costume with the symbols of the four houses of cards on her torso. She keeps her yellow fur in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She receives visions of the future at random moments
History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Spring took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Poor, Nature. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp.
Vicky Garfield, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is typically in her Scribe uniform. Her blonde hair is cut short. She tend to wears goggles to shield her eyes.
Personality: A deeply religious woman she believes everything happens for a reason. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was a soldier and died while she was still young. Vicky was left her father's suit of armor and trained in its use and care. She tends to her Scribe job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Bonds: Job, Religious, Enemies, Rich, Military. Occupation: Scribe
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
Zedaar Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple black robe with green stripes complete with hood. His gold crest is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Zedaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical, Entrepeneur. Bonds: Poor. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
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