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NPC Generator

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Advanced [show]


Three Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears skinny pants and wears a pastel and tan robe with the hood down. He keeps his long orange fur kept up in a rat tail. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Three embodies much of what other species detest in the Tabaxis. He plays an instrument quite well.

History: Three was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Three abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Three Shoe, Male Tabaxi Warrior 2
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Frederick Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His tied-back hair is auburn. His violet eyes peer out from beneath his small violet hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also is a firm believer in the manly ideal.

History: He was born in a small plains village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic, Impulsive. Bonds: Nature, Rich, Enemies. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Frederick Aloro, Male Half-Elf Wizard 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Druidic, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Smoking Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His whole body is exceptionally muscular. His brown fur is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Immigrant, Job, Adventurer, Rich. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Smoking Fang, Male Tabaxi Expert 2
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 16 (+3)19 (+4)
Skills Deception +6, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Serpent Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a pastel and red robe with the hood down. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. Her long red fur is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is obsessed with a lost civilization.

History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Seeks redemption.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Serpent Mist, Female Tabaxi Druid 2
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)12 (+1) 18 (+4)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 700 sp. 2 Antitoxin.


Social Check DCs


Uraim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his greataxe. His skin is also unnaturally pale. He wears his golden hair down. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Mentor. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Uraim Brazzik, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 40 pp.


Social Check DCs

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