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NPC Generator

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Advanced [show]


Abalaba Daergel, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female wears a simple blue robe with black stripes complete with hood. She is tall, broad shouldered and powerfully built. She wears her black hair up in a very large beehive style do. Her brown eyes lackadaisically let the world flow into them.

Personality: She can speak with the recently deceased. She is obsessed with a lost civilization.

History: She was born several months after her father was called into army service. Brilliant and gifted she never wanted to apply herself. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to work out more often; and she desires power and/or immortality

Ideals: Gifted, Athletic. Flaws: Insane. Bonds: Adventurer, Military. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Abalaba Daergel, Female Gnome Expert 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. 3 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Wrenn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a blue suit, green shirt, and tan tie, and a wedding ring on his left hand. His hair is always cut to a buzz. His blue eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Some 4 years later his spouse died after the birth of his son. Heartbroken, Wrenn never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Nature, Rich. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Wrenn Horcusporcus, Male Gnome Druid 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Frederick Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His auburn hair and beard is wavy and long. His eyes are hazel and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Herbalist, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Frederick Kinsley, Male Human Rogue 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Blossom Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a red coat over a white low-cut shirt, and a small hat upon her head. Her long chestnut hair reaches down to her waist. Her blue eyes are passionate and lively.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the east to a Roofer, Blossom learned a great deal about her mother's area of expertise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Expand her business.

Ideals: Joker. Bonds: Job, Mentor, Adventurer. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Blossom Jamjar, Female Halfling Barbarian 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 16 (+3)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +3

Possessions: 90 gp.


Social Check DCs


Beloril Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His skin is also unnaturally pale. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Beloril Aranore, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 230 gp.


Social Check DCs

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