Ghâm Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his hand crossbow always slung over his shoulder. He has wavy brown hair. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Ghâm lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers.
Ideals: Persistence, Optimist. Bonds: Attractive, Family, Nature. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Ahlyssa Graham, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her brown hair is still thick. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the west to a Bounty Hunter, Ahlyssa learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by her family; and expand her business
Flaws: Fearful, Shy. Bonds: Job, Family. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 sp.
Dee Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a minor phobia of water and hates getting wet.
History: Dee was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Like her mother and her brother before her, after school she went straight into learning to become a Sculptor. She inherited the family business which she has now maintained for 8 years.
Motivation: She is terrified, and will act out of fear.
Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Attractive, Job. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Dagger Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is muscular with a powerful set of arms. His fur is cinnamon and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Laborer business at a young age. He found a children's book about a Tabaxi Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Laborer and occasionally as a mercenary.
Motivation: To get a good night's sleep; and meet up once more with his childhood friend
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Tricking Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple brown robe with pastel stripes complete with hood. His red fur is singed and shortened. His blue eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of goblins once and for all.
History: Born in the east his family was never financially stable. His arcane abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tricking was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants revenge against goblins; and revenge
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Poor. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 gp. Jet (140 gp).
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