Kasdeya Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, typically a more casual-formal manner. She wears a deerstalker hat to cover her moderate length white hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born in the south, but her parents moved at a very young age to the east. A freak accident while working with her Mason mother left her crippled. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Immigrant. Occupation: Servant
Voice: Boston accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Yvonne Barney, Female Human [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and carries clubs. Her black hair is slicked back into a classic pompadour. Her eyes are amber.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Yvonne lived on a farm with her mother, near the main road leading to a nearby town. She was taken from her home at a very young age. Due to her spouse's obsession with being a Bowyer they were divorced and she won custody of their son. She worked as a Courier, and she later adopted a second son.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Fighting, Impeccable. Bonds: Family, Slave. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Ernest Tinley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a custom-built plate barding that's adorned with grey lining and desert motifs, and his gloved hand is found clutching a sword. His golden hair is thinning but still full. His gray eyes peer out from beneath his small grey hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: Wants to raise his children well; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Criminal record, Family. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 300 sp. 1 Holy water.
Oppah Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'6" and wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her right hand appears badly burned and disfigured. She wears a small hat to hide her balding. Her eyes are brown and catlike.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: From birth she was tutored by a cruel and relentless mentor. She dropped out of school before completing her studies. Being a Apothecary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Logical. Flaws: Mundane. Bonds: Criminal record, Mentor. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp. 1 Hourglass.
Aasathra Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern woman wears rags and sports a simple walking cane. Her gold crest is lengthy and is close to two feet long. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with a lost civilization.
History: She was born in a small forest village. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Athletic. Flaws: Shy. Bonds: Poor, Adventurer, Nature, Slave. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
