Ulla Turen, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female wears a blue tunic with brown highlights, and long white pants that bunch up around her shoes. She is tall, broad shouldered and powerfully built. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is afraid of women and trembles around them
History: She was born in a small island village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She inherited the family business which she has now maintained for 12 years.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and expand her business
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp.
Eldeth Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, and carries sickles. Her brown hair is well kept. She wears crescent spectacles with a black brim.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She is content; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Sensitive, Mundane. Bonds: Rich. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 400 gp. Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).
Guy Hailey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.
History: Guy hails from a village terrorized by brigands. A gifted student he started as a Priest, but he got bored and became a Interpreter. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: To protect his home; and further expansion of business
Flaws: Antagonistic, Shy. Bonds: Enemies, Job, Guardian. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp. 2 Tanglefoot bags.
Wrenn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his golden hair down. He has a dull look in his blue eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Tanner, who enjoyed hunting, Wrenn was taken on many hunting expeditions. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Depressed, Secretive. Bonds: Rich, Nature, Debt. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Brakka Jacobs, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a white tunic with brown highlights, and long green pants that bunch up around her shoes. She has a very tight haircut. She is baby faced.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a criminal king-pin and mafia family She found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was always very intelligent and has formed a secret society of specialists.
Motivation: To reunite with her old friends.
Ideals: Athletic, Optimist. Flaws: Secretive. Bonds: Adventurer, Criminal record. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 110 pp.
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Their contribution stands as a beacon of hope for all adventurers!