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NPC Generator

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Advanced [show]


Wrenn Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His hair is cut close to his head. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things.

Flaws: Addict, Antagonistic, Mundane. Bonds: Attractive, Rich. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Wrenn Shadowcloak, Male Gnome Monk 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)10 (+0) 14 (+2)8 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs


Jarsali Horineth, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tan top hat and tan clothes and is in decent physical shape. She has no hair. She has several tiny opal earrings on each ear.

Personality: Cocky and sure of herself, she believes she is the best Shoemaker born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her mother. After coming to the age of reason, Jarsali took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is greedy.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Jarsali Horineth, Female Elf Aristocrat 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)16 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Andraste Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blonde hair is matted, messy, and big. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious woman she believes everything happens for a reason. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Andraste lived on a farm with her mother, near the main road leading to a nearby town. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. After a long history of fighting, Andraste and her spouse have recently divorced.

Motivation: To clean up the streets; and find a way to reverse the transformation of her sister

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Family, Guardian. Occupation: Engraver

Voice: Spanish accent

Attributes [hide]

Andraste Caphaxath, Female Elf Commoner 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 pp.


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He has styled his red hair well, parting it to the left. His brown eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Ideals: Athletic. Flaws: Racist, Disease. Bonds: Guardian, Military. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Trym Hayhurst, Male Human Adept 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp.


Social Check DCs


Oblar Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long brown beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Oblar's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: The child of a Weaver, who enjoyed hunting, Oblar was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted necromantic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Logical, Gifted, Fighting. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Oblar Hilltopple, Male Halfling Ranger 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)10 (+0) 9 (-1)16 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Cloth of gold vestments (170 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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