Enidda Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses in blue turtlenecks beneath a red coat with black slacks. Her silver hair is thinning but still full. Her brown eyes are slightly larger than normal.
Personality: She is business-like. She takes instructions and follows them to the letter. Further she is a bit of a stoner and is frequently out of it.
History: Born in the west to a Healer, Enidda learned a great deal about her father's area of expertise. A freak accident while working with her Slave Trader father left her crippled. She then took over the family business and is one of the better Healer for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job
Ideals: Professionalism, Fighting. Flaws: Addict, Disease. Bonds: Job. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Aym Calm, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Beneath her clothing is a huge mess of scar tissue. Her brown hair is slicked back into a classic pompadour. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Scribe arts, while her mother instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has dedicated herself to building a better village for her children.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Slave, Adventurer, Criminal record. Occupation: Scribe
Voice: Low range voice
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2300 sp.
Anverth Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized topaz on his right hand. His red hair is still thick. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich southern family. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Prâk Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy black hair. His hazel eyes dart from person to person.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Prâk took refuge in the large cave and found the beat up morningstar and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Attractive, Nature. Occupation: Bowyer
Voice: Australian accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 210 gp. Bloodstone (30 gp). Coral (160 gp). 1 Climber’s kit.
Mindartis Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a yellow top hat and yellow clothes. His white hair is heavily combed to the right. This violet eyed southerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Sculptor. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Cook again; and wants his loneliness to end
Ideals: Justice. Bonds: Job, Slave, Adventurer, Has a crush. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Jade (50 gp).
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