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Advanced [show]


Drusilia Callan, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman is generally well dressed albeit a few years behind the times and is in decent physical shape. Her black hair is well kept. She has a dull look in her blue eyes.

Personality: Confrontational and typically high on some drug or another. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She served in the navy to pay for her family's outstanding loans. Drusilia was born on a far northern island where she grew up under the tutelage of her father, an expert Healer. She's since become an addict/alcoholic.

Motivation: She wants nothing more than to rejoin the army; and she is greedy

Flaws: Addict, Impulsive. Bonds: Attractive, Military, Immigrant. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Drusilia Callan, Female Half-Elf Barbarian 1
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 15 (+2)9 (-1)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 300 sp.


Social Check DCs


Wrenn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Spice Merchant. He is muscular with a powerful set of arms. His long brown hair reaches down to his waist. His thin eyebrows rest above his beady violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Ugly, Selfish. Bonds: Rich, Family, Adventurer. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Wrenn Nucklestamp, Male Gnome Druid 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has done her best to style her blonde hair to look like a famous performer. She has a tattooed face.

Personality: She is very quiet and rarely speaks above a whisper. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants to get laid; and she has a crush on the local weaver

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Has a crush. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Sannl Aranore, Female Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)13 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Torbera Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears brown cloth garments or leather armor. She wears her black hair up in a very large beehive style do. She is very pretty but has cold, dead eyes.

Personality: She is extraordinarily eccentric. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in the north her family was never financially stable. Torbera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Flaws: Insane, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Torbera Balderk, Female Dwarf Monk 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)9 (-1) 10 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 80 gp.


Social Check DCs


Tod Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man sports white clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Tod lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Architect, but he got bored and became a Barkeep. He now owns his own business.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother

Flaws: Insane, Antagonistic. Bonds: Job, Family. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Tod Sunmeadow, Male Halfling Aristocrat 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. Azurite (4 gp).


Social Check DCs

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