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Advanced [show]


Ishmoz Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with small hat. He is an epitome of beauty. His brown hair is still thick. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Ishmoz hails from a village terrorized by dire rats. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Sensitive, Racist. Bonds: Attractive, Enemies. Occupation: Bather

Voice: Stutters

Attributes [hide]

Ishmoz Langley, Male Half-Orc Aristocrat 2
Medium (5'9") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 14 (+2)15 (+2) 11 (+0)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Ignan, Elven
Attacks Melee +7 / 1d6+5, Ranged +5 / 1d6+3, Grapple +5

Possessions: 250 gp. Obsidian (8 gp). Obsidian (8 gp).


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with wide-brimmed hat. He has dyed his greying orange fur a little too much giving a sharp orange color. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich northern family. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Immigrant, Slave, Rich, Adventurer. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Art In Woods, Male Tabaxi Fighter 1
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Left-Handed In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His brown fur, when down, is lengthy. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is a Lamia in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Persistence, Justice. Bonds: Attractive, Adventurer, Job. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Left-Handed In Shadow, Male Tabaxi Rogue 1
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills History +3, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +5

Possessions: Just what you see.


Social Check DCs


Galiena Carlyle, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she sports brown clothing, slightly heavier than average wear. She has a very tight haircut. Her thin eyebrows rest above her beady blue eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has achieved small success as a Spy.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and she desires power and/or immortality

Flaws: Ugly, Disease. Bonds: Job, Slave, Adventurer. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Galiena Carlyle, Female Human Wizard 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)10 (+0) 14 (+2)8 (-1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 cp. Star rose quartz (60 gp).


Social Check DCs


Morkral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a grey suit. His hair is always cut to a buzz. His eyes are green and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Morkral was born on a far northern plains where he grew up under the tutelage of his father, an expert Mayor. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Morkral Balderk, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 1000 sp. White pearl (120 gp). Tourmaline (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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