Broce Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He has a very tight haircut. His ears are large.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Broce does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has recently gotten a pet goose that steals things from people.
Motivation: He feels kind of lost in life.
Flaws: Ugly, Emotional, Depressed, Racist. Bonds: Poor, Military. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 20 (+5) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 290 gp.
Whurbin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. He wears a deerstalker hat to hide his balding. He has a dull look in his blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Whurbin was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Knight
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp.
Thiala Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman dresses in yellow turtlenecks beneath a green coat with black slacks and is in decent physical shape. Her blonde hair is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Thiala was born in the north. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Ideals: Persistence. Flaws: Ugly, Racist, Secretive. Bonds: Poor. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Nicor Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His dark red hair is smooth and relatively long. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Nicor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Morgran Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His hair is long and brown with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His hazel eyes dart from person to person to random spaces in the air.
Personality: Morgran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a forest tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Impeccable. Bonds: Religious, Nature, Military. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 gp. Emerald (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!