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Advanced [show]


Whurbin Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey shirt with thin green vertical stripes and black pants. He wears his brown hair up. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Cynical, Disease. Bonds: Religious. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Whurbin Trollbleeder, Male Dwarf Barbarian 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)9 (-1) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 110 gp.


Social Check DCs


Halimath Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin white vertical stripes and red pants. His hair, while still mostly blonde, has prominent grey streaks. He has violet eyes and a tan hat with a white feather.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Halimath took refuge in the large cave and found the beat up nunchaku and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Addict. Bonds: Nature, Rich. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Halimath Qualanthri, Male Elf Monk 2
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Aelar Horineth, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His feathered hat is riddled with cuts and holes. He has gleaming, smiling gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Terse. Bonds: Rich, Immigrant. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Aelar Horineth, Male Elf Wizard 2
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 240 gp. Sard (50 gp). Amber (90 gp). Obsidian (10 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Adelard Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.

History: Born in the north to a Performer, Adelard learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Athletic, Joker. Flaws: Addict. Bonds: Job. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Adelard Stratford, Male Human Druid 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 9 (-1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Oblar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes dart from person to person.

Personality: He has always had a great fascination with Tiefling culture. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Oblar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oblar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Criminal record, Rich. Occupation: Butcher

Voice: Speaks with back of mouth

Attributes [hide]

Oblar Tallfellow, Male Halfling Aristocrat 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)16 (+3) 9 (-1)16 (+3)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs

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