Malquis Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, she is an attractive figure. She is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft pastel waves gently in the breeze. Her hair, while still mostly golden, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born in the north, but her parents moved at a very young age to the east. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She moves from town to town, unable to find a place to settle.
Motivation: She uses money and sex appeal to get what she needs; and to prove her worth to the world
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Attractive, Immigrant. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: Bloodstone (80 gp). 1 Minor magic item.
Aasathra Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'8" and wears a black coat over a blue low-cut shirt, and a broad hat upon her head. Her right hand appears badly burned and disfigured. Her silver crest has been sun bleached extensively. This gold eyed northerner is not easily forgotten.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and money/treasure
Ideals: Joker. Flaws: Secretive, Disease. Bonds: Rich. Occupation: Body Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1300 sp.
Murook Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has shaved her head bald. Her eyes are likewise violet.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born a particularly ugly child, much to the horror of her parents. Murook abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: To share knowledge with the world.
Ideals: Justice, Logical. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. 1 Superior lock.
Drogo Ogden, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He sports grey clothing, slightly heavier than average wear. His blonde hair is smooth and relatively long. His green eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Drogo hails from a village terrorized by goblins. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins
Ideals: Disciplined. Flaws: Insane, Shy. Bonds: Attractive, Enemies. Occupation: Soapmaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 80 gp. Tourmaline (130 gp).
Gerald Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears his golden hair down. His eyes are likewise violet.
Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He wants to meet his childhood hero; and someone believes him a fraud
Ideals: Extrovert. Flaws: Disease. Bonds: Religious, Adventurer, Enemies. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 100 gp.
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