Quick Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she dresses like a well dressed Mason does, and is pretty ugly. Her fur, while still mostly red, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Born in the north her family was never financially stable. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She has achieved small success as a Mason.
Motivation: Sabotage a competitor; and expand her business
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Poor. Occupation: Mason
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Lone Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with blue socks and a vest with buckled shoes. She sports a flattop fur cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a mountains tribe. When Lone reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with her childhood friend
Flaws: Greedy. Bonds: Attractive, Adventurer, Nature, Military. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 7000 cp. 4 Tanglefoot bags. 4 Tanglefoot bags.
Daar Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fancy black dress, and a wedding ring on her left hand. Her crest is scarlet and curly. She has a dull look in her gold eyes.
Personality: Eccentric and domineering, Daar will drive conversation. The war was a terrible time for her, and Daar does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a daughter. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Daar never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life
Ideals: Extrovert, Artistic. Flaws: Depressed. Bonds: Attractive, In love, Military. Occupation: Slave Trader
Voice: French accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Coral (100 gp).
Gurdis Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. She has done her best to style her blonde hair to look like a famous performer. Her ears are large.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of southern immigrants she idolized her father. Gurdis was born on a far southern island where she grew up under the tutelage of her father, an expert Assassin. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Nothing but the best is good enough for her; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 120 gp. 4 Acid flasks.
Trym Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a white coat over a brown low-cut shirt, and a small hat upon her head. With wild chestnut hair. Her amber eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. She would rather hide behind her crafts than deal with other people.
History: Trym was born with her father's beautiful face. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Ignan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!
