Eloise Hayhurst, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears silk and lounges about seductively. Her white hair is heavily combed to the left. Her gray eyes peer out from beneath her deerstalker brown hat.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Eloise was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She's in love; and many gnolls want her driven away
Flaws: Disease. Bonds: Attractive, Has a crush, Religious, Enemies. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 300 sp. Lapis lazuli (11 gp). 1 Masterwork Common Melee.
Godfrey Remington, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He sports grey clothing, slightly heavier than average wear. His brown hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.
Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.
Motivation: Revenge; and balancing his hectic life and new guard responsibilities is difficult
Flaws: Insomniac. Bonds: Job, Attractive, Rich, Enemies. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp.
Tawar Morley, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female prefers to wear white pants and tee shirts. She is tall, broad shouldered and powerfully built. She sports white long hair. She has blue eyes and a white hat with a red feather.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tawar took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To end her boredom; and she is content
Ideals: Persistence. Flaws: Impulsive, Disease, Mundane. Bonds: Nature. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp. Moonstone (20 gp).
Koeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his dagger, and carries daggers. He keeps his long black hair kept up in a rat tail. His face is scarred and worn.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Disciplined, Philantrophist. Flaws: Ugly. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Three Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them
History: The child of northern immigrants he idolized his mother. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Ugly, Antagonistic, Shy, Fearful. Bonds: Immigrant. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 150 gp.
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