Tarhun Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His crest is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the north to a Bounty Hunter, Tarhun learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.
Motivation: Money/treasure; and balancing his hectic life and new bounty hunter responsibilities is difficult
Flaws: Shy. Bonds: Immigrant, Rich, Job. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 270 gp. Golden pearl (100 gp). Blue star sapphire (600 gp). 1 Simple lock.
Folgûm Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a simple black robe with white stripes complete with hood, he is not a threatening figure. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the north. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Folgûm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Folgûm's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Folgûm and his spouse have recently divorced.
Motivation: To get a good night's sleep.
Ideals: Pacifist. Flaws: Insomniac, Lazy, Antagonistic. Bonds: Poor. Occupation: Soapmaker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Paggen Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: He wants revenge against gnolls.
Flaws: Antagonistic. Bonds: Attractive, Job, Religious, Enemies. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 20 (+5) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 pp. 1 Banded mail.
Tiaathque Raethran, Female Elf [Permalink]
Personal [hide]
Description: A 5'1" northern woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her head has been shaved. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She works hard and plays hard.
History: She was born at the edge of vast mountains. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality.
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Nature, Adventurer. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Nimble In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a moderate pudge and is not very fit. Her fur is short and black. She tend to wears goggles to shield her eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She always tries to repair and not replace. It was this mentality that drove her into the Priest business.
History: Born in the south to a Priest, Nimble learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nimble took refuge in the ruined castle and found the beat up rapier and armor she uses now. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Persistence. Bonds: Rich, Attractive, Job, Nature. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 400 gp. Chalcedony (40 gp). 1 Darkwood Buckler. 1 Banded mail.
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