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NPC Generator

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Advanced [show]


Harbek Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright grey suits and hats. He has dyed his greying white hair a little too much giving a sharp white color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west, but his parents moved at a very young age to the north. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker. Bonds: Immigrant, Enemies, Rich. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Harbek Hammerstone, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Barendd Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He prefers to wear flannel. His black hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Barendd and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break

Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Military, Adventurer. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Barendd Fireforge, Male Dwarf Cleric 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 15 (+2)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp. Azurite (11 gp).


Social Check DCs


Emmeline Yardley, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her brown hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is afraid of women and trembles around them

History: The child of eastern immigrants she idolized her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Emmeline grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emmeline. Recently she has begun working with bootleggers and crooks.

Motivation: Someone believes her a fraud; and she has decided she is irredeemable

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Immigrant, Criminal record, Enemies. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Emmeline Yardley, Female Human Monk 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp.


Social Check DCs


Ermina Pinkerton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is silver and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: Ermina is depressed about a lot of things. She tends to be a nihilist. She works hard and plays hard.

History: She comes from a rich northern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Some 4 years later her spouse died after the birth of her son. Heartbroken, Ermina never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She doesn't get along with people that don't share her tastes; and money/treasure

Ideals: Impeccable. Flaws: Depressed, Hedonist. Bonds: Rich, In love. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Ermina Pinkerton, Female Human Fighter 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 9 (-1)16 (+3)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Tethren Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green costume with the symbols of luck on his torso. His feathered hat is riddled with cuts and holes. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Rich. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Tethren Fright, Male Tiefling Expert 3
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. Chrysoberyl (50 gp). Violet garnet (200 gp). Alexandrite (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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