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NPC Generator

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Advanced [show]


Tagga Stanton, Female Half-Orc [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She is dressed in earthy colors with a white and black handkerchief worn on her right side, marred by beers. Her chestnut hair is heavily combed to the right. She has a tattooed face.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She got into the Tailor business at a young age. She moved from fad to fad and when she turned 15 she discovered poetry. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Debt. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Tagga Stanton, Female Half-Orc Cleric 2
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Half-Plate.


Social Check DCs


Mara Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears tattered old clothes. Her chestnut hair, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born several months after her mother was called into army service. Mara was born on a far northern island where she grew up under the tutelage of her mother, an expert Blacksmith. She became a Blacksmith soon after.

Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and she is unsatisfied with her job

Flaws: Ugly. Bonds: Poor, Job, Immigrant, Military. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Mara Ariessus, Female Half-Elf Paladin 1
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp.


Social Check DCs


Daar Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This northern woman wears a green cloak and cross-gartered grey stockings. Her clothes are grease stained in places. Her crest, while still mostly green, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Daar was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Soapmaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and she feels threatened by others

Flaws: Insomniac, Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Soapmaker

Voice: Smooth and feminine

Attributes [hide]

Daar Grrrmmballhyst, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Terran, Ignan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 gp.


Social Check DCs


Kilvar Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown shirt with thin black vertical stripes and green pants. He keeps his auburn hair in a pixie cut. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Mason, who enjoyed hunting, Kilvar was taken on many hunting expeditions. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Kilvar Ungart, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp.


Social Check DCs


Raam Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears black trousers with blue and white striped suspenders. He wears various colorful collared shirts. He has dyed his greying red hair a little too much giving a sharp red color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Abrasive and pushy, he has a hard time making friends. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raam is combative with any and all who dare try his patience in the slightest.

History: He got into the Animal Trainer business at a young age. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Raam Scorn, Male Tiefling Adept 3
Medium (6'7") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Peridot (70 gp). Chrysoberyl (160 gp).


Social Check DCs

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