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Advanced [show]


Tod Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. He worked as a nervous Tanner and found it very stressful. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Tod Fatrabbit, Male Halfling Fighter 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 18 (+4)13 (+1)
Skills Deception +3, Insight +6
Senses Passive Perception 14
Languages Common, Halfling, Orc, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 3 Tanglefoot bags.


Social Check DCs


Gerard Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long golden beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable, Gifted, Logical. Flaws: Insane. Bonds: Rich. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Gerard Martell, Male Half-Elf Warrior 3
Medium (5'6") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Religion +2, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Emerald Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy pastel pantaloons and a white scarf. He has styled his brown fur well, parting it to the left. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Detective, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Athletic, Artistic, Gifted. Flaws: Addict. Bonds: Family. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Emerald Mist, Male Tabaxi Barbarian 2
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Neega Ryley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears white leather gloves, a white jacket, and tight pants. Her golden hair is singed and shortened. Her amber eyes lackadaisically let the world flow into them.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Neega took refuge in the large cave and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Neega Ryley, Female Half-Orc Druid 1
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. Azurite (12 gp). 1 Simple lock.


Social Check DCs


Ahrim Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in black turtlenecks beneath a blue coat with pastel slacks. His black hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: He was born in the east, but his parents moved at a very young age to the west. Ahrim was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and he would like to get married and retire

Ideals: Joker, Philantrophist. Bonds: Attractive, Immigrant, Religious. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Ahrim Rise, Male Tiefling Wizard 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)15 (+2) 9 (-1)16 (+3)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp.


Social Check DCs

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