Althaea Holimion, Female Elf [Permalink]
Personal [hide]
Description: She wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is chestnut, silky, and of moderate length. Her green eyes dart from person to person to random spaces in the air.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Gifted from a young age, Althaea studied abroad. After coming to the age of reason, Althaea took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Tailor for hire.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Tailor
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Auran, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Jak Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in a clean red cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. He has a dull look in his blue eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Carter, his father struggled to pay the bills. Jak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Athletic, Impeccable, Justice. Bonds: Poor, Criminal record. Occupation: Mercenary
Voice: Spanish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Rimmon Justice, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His hair is red and curly. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He is an amazing painter.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Rimmon has worked very hard to control his curse. He left for the east, certain he would find work there.
Motivation: Wants a kiss; and his religion dominates his actions
Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Has a crush, Religious. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Gardain Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His gray eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gardain took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Nature. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 15 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 20 (+5) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp.
Ronwe Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a tight green one piece outfit complete with pants, hood, and a cape. She keeps her silver hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her mother raised her in a mountain cabin. Ronwe liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Due to her spouse's obsession with being a Healer they were divorced and she won custody of their son. She worked as a Barrister, and she later adopted a second son.
Motivation: She doesn't get along with people that don't share her tastes; and doesn't want to be a barrister and was forced into it by her family
Ideals: Optimist, Opinionated, Impeccable. Bonds: Nature, Family. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 50 gp. 1 Banded mail.
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