Ahrim Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears black trousers with pastel and white striped suspenders. He wears various colorful collared shirts. He wears his silver hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He works hard and plays hard.
History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and revenge
Ideals: Athletic. Flaws: Hedonist. Bonds: Enemies, Poor, Job. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Akta Chance, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'11" and typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. Her right leg appears badly burned and disfigured. Her hair is cut close to her head. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, she prefers to meditate than take action. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: Akta hails from a village terrorized by dire rats. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: To unite with her brother; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined. Flaws: Racist. Bonds: Enemies, Family. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Ranged Weapon.
Criella Rise, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'7" northern woman, she wears a green vest and prefers blue and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her purple hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Criella enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: When she was but 5 years old her parents immigrated from the north. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. Tourmaline (100 gp).
Lamlis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by goblins. Lamlis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies, Slave. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Anselm Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. He keeps his long silver hair kept up in a rat tail. He has gleaming, smiling gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the north to a Priest, Anselm learned a great deal about his mother's area of expertise. His childhood dream was to be a Stableman, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by brigands. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: To reunite with his absent mother; and further expansion of business
Flaws: Shy. Bonds: Military, Job, Enemies, Family. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: Zircon (50 gp). 1 Masterwork Uncommon Weapon.
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