Rose Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and red workpants. Her shirt is brown, and she wears a heavy red leather apron most of the time. Her auburn hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born in the north, but her parents moved at a very young age to the west. Rose was born on a far northern island where she grew up under the tutelage of her mother, an expert Miller. She hasn't been sleeping well lately.
Motivation: She's repulsed by the PC; and she is greedy
Flaws: Insomniac, Secretive, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Uthemar Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. Uthemar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Military. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 110 gp. 1 Masterwork studded leather.
Qualen Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy red hair. His hazel eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 400 gp. 1 Masterwork Artisan’s tools.
Fonkin Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a blue poncho over his likewise colored trousers and shirt. His long brown hair is drawn into a two foot long braid. He has violet eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.
History: The child of a Soapmaker, who enjoyed hunting, Fonkin was taken on many hunting expeditions. When Fonkin reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Shy, Fearful. Bonds: Nature, Military, Family. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp. White pearl (80 gp).
Lewis Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. He has a hunchback. His hair is brown and very short. His gray eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Glassblower. He is an amazing painter.
History: He got into the Glassblower business at a young age. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
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