Azaki Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting, Gifted. Flaws: Ugly, Addict. Bonds: Family. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Giant, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 500 sp. Obsidian (16 gp).
Hupe Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a red shirt with thin grey vertical stripes and yellow pants, and a wedding ring on his right hand. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Bonds: In love, Rich, Job, Family. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Infernal, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Golden yellow topaz (300 gp). 1 Masterwork studded leather.
Ozyman Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His hair is auburn and curly. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Barrister business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Barrister for hire.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp.
Thiala Hanali, Female Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this northern woman very much looks the part of a Laborer. Her red hair is slicked back into a classic pompadour. She has several tiny topaz earrings on each ear.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She is the product a well kept family trust fund and as such has never really known need. Like her mother and her sister before her, after school she went straight into learning to become a Laborer. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Athletic, Impeccable, Philantrophist. Bonds: Job, Rich. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Banded mail.
Mardred Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is long and black with streaks of golden, and is pulled back with small brown clips. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Mardred speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born the only child of a wealthy merchant. Mardred liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the north
Ideals: Impeccable, Entrepeneur. Bonds: Poor, Attractive, Military, Nature. Occupation: Masseuse
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp.
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