Ovak Heiser, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many tan ritualistic tattoos. She wears baggy black pantaloons and a tan scarf. She wears her hair in dreadlocks. Her amber eyes are passionate and lively.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Ovak was born with her mother's beautiful face. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has a rivalry with the Church that dominates her actions; and to settle down with her crush
Flaws: Secretive. Bonds: Attractive, Immigrant, Has a crush, Religious. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Auran, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp. Moonstone (40 gp).
Ridaro Galanodel, Female Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is black, silky, and of moderate length. She has amber eyes and a blue hat with a grey feather.
Personality: Always inclined to offer people food she seems plenty friendly. She is skeptical of what others tell her and is slow to trust.
History: Sold as a small child to a necromancer, Ridaro was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Attractive, Mentor. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 150 gp. Chrysoberyl (40 gp). 1 Everburning torch.
Sun Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her hazel eyes dart from person to person.
Personality: Overbrimming with self-confidence, Sun isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnoll, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 110 pp.
Kansif Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a pair of adventurers, Kansif grew up listening to her mother's many stories. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.
Armara Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her long chestnut hair is drawn into a two foot long braid. Her skin is flawless and her red eyes scan people very quickly.
Personality: Calm and collected, she is a well trained Performer. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east to a Performer, Armara learned a great deal about her mother's area of expertise. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She struck the Performer job and began her own company from there.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Debt. Occupation: Performer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. 2 Alchemist’s fire. 6 Acid flasks.
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