Zepar Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple green robe with black stripes complete with hood. He is physically well-built. His white hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He comes from a rich western family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Rich. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Bullseye lantern.
Shadow Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Dilettante does. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears his white fur down. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Antagonistic. Bonds: Job, Rich, Criminal record, Family. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 4000 cp.
Hobart Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Hobart grew up listening to his mother's many stories. When Hobart reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Pacifist. Flaws: Ugly, Terse. Bonds: Adventurer, Military. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. Silver pearl (150 gp).
Melech Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized jet on his right hand. His brown hair, when down, is lengthy. His eyes are a pleasant red.
Personality: Melech is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Melech grew up listening to his mother's many stories. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He has money and likes to spend it; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Depressed, Impulsive. Bonds: Adventurer, Rich. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. 1 Masterwork Common Melee.
Kallista Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She tends to wear a large black jacket. Her chestnut hair is greasy and uncared for. Her eyes are likewise black. Her teeth are yellowed and unaligned.
Personality: She is happy with her job as a Cook. She turns her eye from what people do, preferring to live and let live. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Kallista hails from a village terrorized by illithids. Cursed with vampirism at a very young age, Kallista has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and a deep hatred of illithids
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Enemies, Debt. Occupation: Cook
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 pp.
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