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Advanced [show]


Loopmottin Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a blue shirt with thin red vertical stripes and grey pants. Her blonde hair is slicked back into a classic pompadour. Her gray eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Loopmottin was born with her mother's beautiful face. A freak accident while working with her Shoemaker mother left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She doesn't get along with people that don't share her tastes; and she wants to meet her childhood hero

Ideals: Entrepeneur, Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Loopmottin Musgraben, Female Gnome Rogue 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Naeris Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and grey robe with the hood down. With a patchy silver beard and wild silver hair. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.

History: Born to a pair of adventurers, Naeris grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Mercenary like his mother before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Ideals: Joker. Bonds: Attractive, Adventurer, Job, Debt. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naeris Dalanthan, Male Elf Barbarian 1
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)14 (+2) 16 (+3)12 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Uraim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. With bright brown hair and a scraggly beard. His violet eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: Born in the south to a Slave Trader, Uraim learned a great deal about his father's area of expertise. After coming to the age of reason, Uraim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Uraim Daerdahk, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Taklinn Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown tunic with red highlights, and long white pants that bunch up around his shoes. He wears his silver hair up in a very large beehive style do. His green eyes peer out from beneath his top brown hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: Born in the north to a Miner, Taklinn learned a great deal about his mother's area of expertise. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and sabotage a competitor

Flaws: Ugly. Bonds: Military, Job, Immigrant, Rich. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Taklinn Helcral, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 800 sp. 1 Hourglass.


Social Check DCs


Justin Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His moppish chestnut hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the west.

Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Justin Murphy, Male Half-Elf Sorcerer 4
Medium (4'11") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)16 (+3) 9 (-1)12 (+1)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 29000 sp.


Social Check DCs

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