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Advanced [show]


Marigold Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears white painted combat armor at almost all times. Her long auburn hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born the only child of a wealthy merchant. As a young adult she joined a group advocating for an improvement in Halfling conditions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the east; and dragonborn compassion

Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Attractive. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Marigold Wildheart, Female Halfling Cleric 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Emeny Branson, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair is matted, messy, and big. She is baby faced.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Animals are drawn to her, and she is able to talk to them.

History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Emeny Branson, Female Human Commoner 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).


Social Check DCs


Raam Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, black, dusty cloak and is in decent physical shape. His chestnut hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: Raam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Expand his business; and sabotage a competitor

Ideals: Impeccable, Philantrophist. Flaws: Selfish. Bonds: Attractive, Mentor, Job. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Raam Contempt, Male Tiefling Barbarian 3
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 14
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Good lock. 1 Masterwork manacles. 1 Masterwork Musical instrument.


Social Check DCs


Erky Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He is physically well-built. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Erky was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Gnomish people; and his relatives are trying to arrange a marriage

Flaws: Depressed, Racist. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Erky Sympony, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Duergath Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a pixie cut. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Duergath was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Religious, Adventurer, Job, Rich. Occupation: Beggar

Voice: German accent

Attributes [hide]

Duergath Morigak, Male Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)9 (-1) 16 (+3)12 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 3000 cp. 4 Tanglefoot bags.


Social Check DCs

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