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NPC Generator

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Advanced [show]


Suhnae Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'2", this man usually wears his blue robe and has his scimitar always slung over his shoulder. His moppish golden hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Flaws: Insomniac, Lazy. Bonds: Enemies, Mentor, Attractive. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Suhnae Wasanthi, Male Elf Barbarian 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. White pearl (160 gp). 1 Chain shirt.


Social Check DCs


Cumpen Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She has a large tan mantle and cape that has been intricately interwoven into her yellow robe. Beneath her clothing is a huge mess of scar tissue. Her silver hair is cut jaggedly and amateurishly. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is extraordinarily eccentric. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy. Bonds: Slave, Immigrant, Family. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Cumpen Tarkelby, Female Gnome Monk 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Sumnes Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She very much looks the part of a Tailor. She has moderate length white hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Tailor, Sumnes learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.

Motivation: Expand her business; and to be a body guard again

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Sumnes Suithrasas, Female Half-Elf Barbarian 1
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Ghaliver Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this western man wears a faded coat and loose pants complete with Stetson hat. His silver hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the west. He enjoys reading and quiet.

History: The child of a Knight, who enjoyed hunting, Ghaliver was taken on many hunting expeditions. He dropped out of school before completing his studies. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he seems to be bored by most things

Ideals: Athletic, Pacifist, Logical. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Ghaliver Whispermouse, Male Halfling Sorcerer 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and pastel robe with the hood down. His white fur is braided into rings. His half smiles and copper eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Three is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Three took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found.

Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Job. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Three On the Water, Male Tabaxi Monk 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 100 sp.


Social Check DCs

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