Jarana Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She wears a feathered hat to cover her moderate length silver hair. Her violet eyes are passionate and lively.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Jarana studied abroad. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. Banded agate (16 gp).
Shadow Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky pastel painted plate armor. His fur, while still mostly red, has prominent grey streaks. His eyes are a pleasant copper.
Personality: Eccentric and domineering, Shadow will drive conversation. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Mortician. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Logical, Fighting. Bonds: Military, Job. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp. Zircon (70 gp).
Wrenn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Body Guard. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is styled in orderly dreadlocks. His eyes are gray.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.
History: Wrenn was born with his mother's beautiful face. He worked as a nervous Body Guard and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Flaws: Insomniac. Bonds: Attractive, Job, Has a crush. Occupation: Body Guard
Voice: Sounds elderly
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 7000 sp.
Hamil Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is chestnut and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Hamil was born in the east. At a young age he loved to build and create. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Hamil began to lead the lost caravan. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many brigands want him driven away; and revenge
Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
Dagnal Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. She is tall, broad shouldered and powerfully built. Her chestnut hair is lengthy and is close to two feet long. Her green eyes are slightly larger than normal.
Personality: Prone to second guessing herself, she comes off as nervous. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's looking for her big break; and obtaining odd cultural halfling artifacts is her passion
Flaws: Shy. Bonds: Slave, Mentor, Adventurer. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 120 gp.
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