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Advanced [show]


Vepar Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her black boots flare out at the collars. Her chestnut hair is heavily combed to the left. Her face is covered beneath a completely black helmet.

Personality: Vepar is depressed about a lot of things. She tends to be a nihilist. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Vepar was born with her mother's beautiful face. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Since then, she has sought to make the best of life.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Vepar Doubt, Female Tiefling Rogue 2
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Cairn Principle, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His silver hair is braided into rings. His half smiles and white eyes are beguiling and draw you in.

Personality: This man loves painting and to teach people painting more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cairn is combative with any and all who dare try his patience in the slightest.

History: Born to a Priest, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Justice. Bonds: Attractive, Poor, Religious. Occupation: Servant

Voice: French accent

Attributes [hide]

Cairn Principle, Male Tiefling Monk 3
Medium (6'8") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Deep blue spinel (800 gp). Banded agate (4 gp). Alexandrite (800 gp). 1 Half-Plate.


Social Check DCs


Ernest Royal, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: He has always had a great fascination with Tabaxi culture. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Poor, Nature. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Ernest Royal, Male Human Druid 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Draconic, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. Chrysoberyl (70 gp).


Social Check DCs


Joan Allerton, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her hair in dreadlocks. Her hazel eyes are passionate and lively.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Joan studied abroad. Her father took her hunting and taught her how to get in the mind of other creatures. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Joan was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She is not mentally stable, and does not behave rationally; and someone believes her a fraud

Ideals: Gifted. Flaws: Selfish, Insane. Bonds: Nature, Enemies. Occupation: Stylist

Voice: Pronounces difficult words wrong

Attributes [hide]

Joan Allerton, Female Human Barbarian 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Valida Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'2" eastern woman, she tends to wear a grey poncho over her likewise colored trousers and shirt. She wears her auburn hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Valida embodies much of what other species detest in the Dwarves. She is obsessed with finding treasure.

History: She was born a particularly ugly child, much to the horror of her parents. Her divine abilities were realized during a raid on her village. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and revenge

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Enemies. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Valida Balderk, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp. Silver ewer (20 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Silver comb with moonstones (100 gp).


Social Check DCs

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