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NPC Generator

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Advanced [show]


Carrie Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy blue suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears his white hair up in a very large beehive style do. He has several tiny emerald earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.

History: Carrie lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Carrie took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found.

Ideals: Persistence, Gifted. Bonds: Attractive, Rich, Family, Nature. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Carrie Amakiir, Male Elf Fighter 2
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)8 (-1) 12 (+1)13 (+1)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Dreali Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He has done his best to style his chestnut hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Gifted. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Dreali Adler, Male Half-Elf Cleric 5
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 10000 cp. Aquamarine (900 gp). Black pearl (900 gp). 1 Minor magic item.


Social Check DCs


Ogg Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright black suits and hats. His golden hair is cut jaggedly and amateurishly. His eyes are likewise gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: Ogg hails from a village terrorized by illithids. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ogg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Enemies. Occupation: Soapmaker

Voice: Speaks with lips pursed

Attributes [hide]

Ogg Gresham, Male Half-Orc Adept 2
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: An abacus with copper, silver and gold markers (50 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Traubon Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His hair is short and chestnut. He has gleaming, smiling hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's attracted to the PC.

Ideals: Justice. Flaws: Disease. Bonds: Military, Attractive. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Traubon Gorunn, Male Dwarf Bard 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 16 (+3)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 1 Breastplate.


Social Check DCs


Mormog Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Engraver. His auburn hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He'd like to take his coworkers down a peg; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mormog Halsey, Male Half-Orc Cleric 2
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 15 (+2)7 (-2)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 120 gp. Deep blue spinel (300 gp). Chrysoprase (60 gp).


Social Check DCs

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