Vepar Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears rags and sports a simple walking cane. Her wide-brimmed hat is riddled with cuts and holes. Her fierce red eyes like to dwell on things.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She believes the world needs to unite to get rid of giants once and for all.
History: She was born to loving parents in a slum to the east. In her 15th year, her parents were killed by a giants raid, leaving Vepar alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She wants revenge against giants; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 3000 cp. Large well-done wool tapestry (200 gp).
Cloud In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She is bristling with hidden weapons, mostly pickaxes and lances. Her fur is brown and very short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To unite with her brother.
Flaws: Ugly, Shy. Bonds: Criminal record, Family, Nature. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Mardred Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman prefers to wear flannel. Her clothes are grease stained in places. Her chestnut hair, when down, is lengthy. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Mardred was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Mercenary. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 320 gp. Silver comb with moonstones (600 gp).
Gunnloda Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with top hat. She has wavy black hair. Her hazel eyes are slightly larger than normal.
Personality: Her tongue was cut out and she uses sign language. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born in the west. A freak accident while working with her Carter mother left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 28 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
Arannis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His head has been shaved. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. Cursed with vampirism at a very young age, Arannis has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
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