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Advanced [show]


Philomena Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a fine chain shirt which she covers with red colored cloaks and clothing. She wears her black hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born into a rich family. She went to a religious school and was inspired by the priests there in charitable deeds. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Retire the richest woman in the west; and she is compelled to act according to her religious beliefs

Ideals: Persistence, Entrepeneur. Flaws: Shy. Bonds: Religious, Rich. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Philomena Copperkettle, Female Halfling Monk 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills History +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp. 1 Silver holy symbol.


Social Check DCs


Hamil Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Hamil Nimblefingers, Male Halfling Fighter 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Tordek Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his white hair to look like a famous performer. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Tordek grew up listening to his father's many stories. Through the years after Tordek was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tordek's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Tordek Helcral, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)15 (+2) 13 (+1)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp.


Social Check DCs


Carrie Netyoive, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Shoemaker does. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Carrie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Shoemaker and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: To end his boredom; and he is content

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Job, Mentor. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Carrie Netyoive, Male Elf Rogue 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Solid gold idol (400 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Cockaby Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in collared shirts and wears a proper scarf over his head. He wears his golden hair up in a very large beehive style do. His brown eyes peer out from beneath his small blue hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cockaby liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to get laid

Ideals: Opinionated, Pacifist, Gifted. Bonds: Nature. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Cockaby Albaratie, Male Gnome Fighter 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)10 (+0) 8 (-1)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp.


Social Check DCs

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