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NPC Generator

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Advanced [show]


Ida Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a yellow armored body suit, with a simple grey line shooting up and back down. Her white hair is slicked back into a classic pompadour. Her brown eyes are slightly larger than normal.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Ida was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Expand her business; and balancing her hectic life and new carpenter responsibilities is difficult

Ideals: Opinionated. Bonds: Job, Poor, Adventurer. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Ida Amakiir, Female Half-Elf Expert 2
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4

Possessions: 340 gp. 1 Thunderstones.


Social Check DCs


Flame Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing the road beaten gear of a warrior. Her fur is white and curly. Her hazel eyes lackadaisically let the world flow into them.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.

History: She served in the navy to pay for her family's outstanding loans. When Flame reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Opinionated, Persistence. Flaws: Insane. Bonds: Military. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Flame Grass, Female Tabaxi Rogue 3
Medium (4'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Nicor Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: When he was but 6 years old his parents immigrated from the east. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break.

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Nicor Flaw, Male Tiefling Adept 1
Medium (5'2") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dondon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Shepherd uniform. His skin is fair and his fingers are delicate and long. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are gray.

Personality: Dondon is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Justice, Entrepeneur. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Dondon Strongbones, Male Halfling Rogue 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Rathkran Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple green robe with white stripes complete with hood. His copper crest is kept up in a ponytail inside a broad hat. His gold eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and revenge

Ideals: Joker, Gifted, Entrepeneur. Bonds: Nature, Enemies. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Rathkran Ebynichtomonis, Male Dragonborn Expert 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 17 (+3)16 (+3)
Skills Athletics +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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