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Advanced [show]


Silaqui Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a yellow poncho over her likewise colored trousers and shirt, and carries flails. She keeps her golden hair in a flapper bob. Her brown eyes peer out from beneath her Stetson yellow hat.

Personality: She exudes charisma. She is a tour de force of persuasion. Animals are drawn to her, and she is able to talk to them.

History: The child of northern immigrants she idolized her mother. In her youth she was a Engraver, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She left for the north, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is a bit of a kleptomaniac

Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Silaqui Caphaxath, Female Half-Elf Adept 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Draconic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. 1 Magnifying glass.


Social Check DCs


Seraphina Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She prefers to wear red clothing when she does not wear armor. Beneath her clothing is a huge mess of scar tissue. Her hair is long and black with streaks of auburn, and is pulled back with small red clips. She has violet eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not trust anyone and sleeps with one eye open.

History: She was born in a small desert village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted from career to career and currently works as a Healer.

Motivation: Retire the richest woman in the north; and sabotage a competitor

Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Slave, Nature, Job. Occupation: Healer

Voice: Whispers

Attributes [hide]

Seraphina Brightmoon, Female Halfling Barbarian 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. Tourmaline (90 gp).


Social Check DCs


Art On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in a clean brown cloak covering her clean studded leather. She has wavy cinnamon fur. Her eyes, though not visible through her cowl, are amber.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Sold as a small child to a wizard, Art was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She tends to her Baker job now, and dutifully fulfills any obligations she has.

Motivation: Someone believes her a fraud; and she'd like to take her coworkers down a peg

Ideals: Opinionated, Fighting. Bonds: Mentor, Job, Enemies. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Art On the Water, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp. Smoky quartz (80 gp).


Social Check DCs


Numba Folkor, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. Her blonde hair is lengthy and is close to two feet long. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food she seems plenty friendly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She comes from a rich western family. Numba liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the west, certain she would find work there.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Joker. Bonds: Rich, Nature, Immigrant, Adventurer. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Numba Folkor, Female Gnome Aristocrat 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp. Chalcedony (20 gp).


Social Check DCs


Ahinar Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a tan vest and prefers red and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her blue unseeing eyes seem to look past you.

Personality: Abrasive and pushy, she has a hard time making friends. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Ahinar lived on a farm with her father, near the main road leading to a nearby town. Through the years after Ahinar was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ahinar's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Opinionated. Flaws: Ugly, Disease, Antagonistic. Bonds: Family. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Ahinar Wasanthi, Female Elf Wizard 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs

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