Trag Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears a black coat over a yellow low-cut shirt, and a feathered hat upon his head. His hair is long and brown with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His brown eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was always a brilliant, if unscrupulous mind. Trag was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trag decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally
Ideals: Opinionated, Justice, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 170 gp. Azurite (16 gp). 2 Antitoxin.
Millicent Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her yellow boots flare out at the collars. With wild auburn hair. Her eyes are a pleasant blue.
Personality: She speaks before she thinks and is too direct. Around other people she will do her best to conceal her emotions and appear jolly.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: An old rival family wants her found; and marry her brother to traveling adventurers
Ideals: Gifted. Flaws: Impulsive, Shy. Bonds: Attractive, Family. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp. 1 Chain shirt.
Mozikth Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His rusty crest is drawn into a tight pony tail with a cross scrunchie. His eyes are red and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.
History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered dancing. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Pink pearl (120 gp). 1 Masterwork Uncommon Weapon.
Frederick Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a brown vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his red hair up in a very large beehive style do. His eyes are violet and catlike.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and he wants revenge against gnolls
Flaws: Ugly, Racist. Bonds: Enemies, Family, Poor. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Lidda Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in a clean white cloak covering her clean studded leather. She carries a battered shield and tarnished sickle as well. She wears her black hair up. She has brown eyes and a white hat with a tan feather.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is skeptical of what others tell her and is slow to trust.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: To reunite with her absent father; and an old rival family wants her found
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Poor, Family. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 200 sp. Silver pearl (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
