Enna Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She usually wears her tan robe and has her sword always slung over her shoulder. She carries with her a set of swords on her belt, each one with a emerald on the hilt. Her top hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: A powerful wizard made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3200 sp.
Caelynn Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She is typically in her Animal Trainer uniform. Her silver hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Animal Trainer but believes her peers are too gung-ho.
History: She was born several months after her mother was called into army service. She was an apprentice working in her mother's forge. She struck the Animal Trainer job and began her own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Pacifist. Bonds: Job, Enemies, Military. Occupation: Animal Trainer
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp.
Nutae Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely blue suit with green socks and a vest with buckled shoes. His hair is white and very short. His eyes are likewise blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better trade route.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Immigrant, Poor, Adventurer, Job. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 340 gp.
Irann Raethran, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears tan cloth garments or leather armor. Her blonde hair is lengthy. Her eyes are violet and catlike.
Personality: She can speak with the recently deceased. She feeds upon the attention of others.
History: Born in the west her family was never financially stable. Irann was born on a far western forest where she grew up under the tutelage of her mother, an expert Layabout. She left for the west, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the west
Ideals: Gifted. Bonds: Immigrant, Attractive, Poor, Slave. Occupation: Layabout
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp. 1 Masterwork Common Melee.
Tawar Holton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a well pressed and immaculate suit (or dress). She has a very tight haircut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A deeply religious woman she believes everything happens for a reason. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born in the west, but her parents moved at a very young age to the north. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Bonds: Religious, Slave, Immigrant, Nature, Family. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 70 pp. 1 Masterwork Common Melee.
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