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NPC Generator

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Advanced [show]


Roger Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Roofer does. He has a small bristly mustache and wavy red hair. His eyes are blue and he is always smoking a pipe.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is frequently practicing swordplay.

History: Born in the north to a Roofer, Roger learned a great deal about his mother's area of expertise. He found a children's book about a Half-Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently the stress of being a Roofer has made it difficult for him to sleep.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Military, Adventurer. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Roger Meliamne, Male Half-Elf Expert 4
Medium (4'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Obsidian (11 gp). Brown-green garnet (130 gp). Fiery yellow corundum (700 gp). Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs


Watson Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the north his family was never financially stable. Through the years after Watson was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Watson's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Watson and his spouse have recently divorced.

Motivation: To end his boredom; and he's repulsed by the pc

Ideals: Athletic. Flaws: Mundane, Antagonistic. Bonds: Poor, Mentor. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Watson Swiftwhistle, Male Halfling Wizard 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)16 (+3) 13 (+1)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 10 pp.


Social Check DCs


Ûggû Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, white, dusty cloak. His hair is golden and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with painting.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ûggû took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To be a Knight again; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Impulsive. Bonds: Nature, Immigrant, Job. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Ûggû Weld, Male Half-Orc Commoner 2
Medium (6'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 13 (+1)8 (-1) 12 (+1)9 (-1)
Skills Nature +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5

Possessions: 1000 cp. 1 Disguise kit.


Social Check DCs


Broce Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, typically a more casual-formal manner. He wears a Stetson hat to hide his balding. His eyes are a pleasant violet.

Personality: Calm and collected, he is a well trained Spy. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. When Broce reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Bonds: Attractive, Job, Military. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Broce Nucklestamp, Male Gnome Sorcerer 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 20 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).


Social Check DCs


John Brent, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His white hair is long and unkept. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the north, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Ugly, Greedy. Bonds: Immigrant, Criminal record. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

John Brent, Male Human Sorcerer 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 18 (+4)12 (+1)
Skills Insight +6, Intimidation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs

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