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Advanced [show]


Theirastra Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She dresses in tan turtlenecks beneath a blue coat with white slacks. Her red hair is greasy and uncared for. She has a dull look in her violet eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Sold as a small child to a slaver, Theirastra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Since then, she has sought to make the best of life.

Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Mentor, Immigrant. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Theirastra Amastacia, Female Elf Monk 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Athletics +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Symma Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tan coat over a grey low-cut shirt, and a feathered hat upon her head. She has no hair. Her eyes are green and she is always smoking a pipe.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Symma does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Symma reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is currently in port desperately looking for someone to get her out; and she loathes her own lifestyle

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Military, Slave. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Symma Wildwander, Female Gnome Fighter 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. 1 Silk rope.


Social Check DCs


Merihim Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady white eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Ugly, Greedy. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Merihim Bedlam, Male Tiefling Commoner 1
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +2, History +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 130 gp.


Social Check DCs


Dworic Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His white hair is singed and shortened. His eyes are blue and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.

History: Dworic was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Addict. Bonds: Poor, Guardian, Job. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Dworic Burrowfound, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. Citrine (30 gp).


Social Check DCs


Ur-Edin Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long chestnut hair kept up in a rat tail. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Bonds: Attractive, Criminal record, Rich, Military. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ur-Edin Blakeley, Male Half-Orc Monk 1
Medium (6'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 3000 cp.


Social Check DCs

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