Thamuz Murder, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt. He is muscular with a powerful set of arms. His chestnut hair is knotted and matted. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Thamuz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Addict. Bonds: Job. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Aramil Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Shipwright. His chestnut hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered music. He then took over the family business and is one of the better Shipwright for hire.
Motivation: He is unsatisfied with his job.
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Job, Nature. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Gynnie TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a fancy red dress, and sports empty pouches on her belt. Her auburn hair is knotted and matted. She has amber eyes and a red hat with a white feather.
Personality: This woman loves singing and to teach people singing more than just about anything. She uses divination through singing.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her parents enrolled her in a Wizard school at a young age so that she could practice her divine talents. She has since lost track of the people in her past.
Motivation: To be a Scribe again; and marry her brother to traveling adventurers
Ideals: Artistic, Gifted. Bonds: Attractive, Religious, Family, Job. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp. Freshwater pearl (6 gp).
Morgran Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man is wearing colorful clothing, dressed as a Bounty Hunter. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: The child of eastern immigrants he idolized his father. After coming to the age of reason, Morgran took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Someone believes him a fraud; and revenge
Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 700 sp.
Caramip Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A 3'4" western woman, she wears a blue vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her silver hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a font of random trivia from the lore and stories she has discovered
History: She was born at the edge of vast plains. Caramip liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Caramip never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Balancing her hectic life and new Shepherd responsibilities is difficult; and wishes to resurrect an old love
Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, In love, Job. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 13 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 3000 cp. 1 Half-Plate.
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