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Advanced [show]


Conrad Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. With bright blonde hair and a scraggly beard. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: To end his boredom; and he feels the way he acts is they only way to get by in the world

Ideals: Entrepeneur, Impeccable. Flaws: Mundane. Bonds: Attractive, Immigrant, Rich. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Conrad Peyton, Male Human Wizard 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Kellen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tan armored body suit, with a simple brown line shooting up and back down. He wears his auburn hair up. This violet eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Crown-heir again.

Flaws: Depressed, Impulsive. Bonds: Poor, Job. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Kellen Murnig, Male Gnome Rogue 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 20 (+5)15 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes peer out from beneath his deerstalker red hat.

Personality: He has always had a great fascination with Half-Orc culture. He is afraid of women and trembles around them

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Racist, Shy. Bonds: Family. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Krimmon TellPenny, Male Halfling Paladin 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp.


Social Check DCs


Zanna Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her fierce amber eyes like to dwell on things.

Personality: Eccentric and domineering, Zanna will drive conversation. She would rather hide behind her crafts than deal with other people.

History: She was born in the west. Zanna was born on a far western forest where she grew up under the tutelage of her mother, an expert Architect. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Immigrant. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Zanna Miggledy, Female Gnome Commoner 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


River Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his brown robe and has his scythe always slung over his shoulder and is in decent physical shape. His fur is short and orange. His hazel eyes dart from person to person.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: PTSD. Bonds: Enemies, Rich, Family. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

River Grass, Male Tabaxi Paladin 2
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 320 gp. Star rose quartz (40 gp). Blue quartz (5 gp).


Social Check DCs

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