Pandjed Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His brass crest is long and unkept. He has a tattooed face.
Personality: Calm and collected, he is a well trained Spice Merchant. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Pandjed was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and to reunite with his old friends
Flaws: Ugly. Bonds: Immigrant, Job, Adventurer, Criminal record. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
Gardain Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. He has styled his silver hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His mother raised him in a mountain cabin. Gardain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk
Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Iolite (20 gp).
Eran Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a fancy red dress. Beneath her clothing is a huge mess of scar tissue. Her golden hair is cut short with large spiked bangs in the front. Her eyes are blue and she is always smoking a pipe.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Eran was born in the south. At a young age she loved to build and create. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Slave, Guardian, Religious. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Dentratha Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she typically wears black cloth garments or leather armor. Her rusty crest is lengthy. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is extraordinarily eccentric. She is a great chef.
History: She was born to a pair of big game hunters, but was frequently ill as a child. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Gifted. Flaws: Insane, Disease, Depressed. Bonds: In love. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Sammal Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. His hair is cut close to his head. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 19 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
