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Advanced [show]


Norman Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a violet shirt with thin black vertical stripes and grey pants, and sports empty pouches on his belt. His auburn hair is cut jaggedly and amateurishly. His green eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Norman took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Half-Orc compassion; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Norman Fahrend, Male Half-Elf Rogue 2
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Aramil Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man is dressed in an above average manner. His blonde hair has been sun bleached extensively. He has a dull look in his violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Aramil Xiloscient, Male Elf Monk 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red-brown spinel (130 gp). Rose (80 gp). Moss agate (14 gp). 3 Smokesticks.


Social Check DCs


Tûmhom Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. He has a small bristly mustache and wavy white hair. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Religious, Adventurer. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Tûmhom Cornish, Male Half-Orc Warrior 2
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Marastyr Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'3" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear brown clothing when she does not wear armor. She wears her brown hair up. Her eyes are hazel.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the west. There was a wharf not far from home where she often wandered off to fish. She is untrained/undisciplined, which makes her dangerous.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Passionate. Flaws: Insane, Mundane. Bonds: Immigrant, Nature. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Marastyr Goblinbane, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 190 gp. 1 Half-Plate.


Social Check DCs


Melissa Barton, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and she has money and likes to spend it

Ideals: Impeccable, Justice. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Melissa Barton, Female Human Rogue 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 3000 cp. Silver pearl (70 gp).


Social Check DCs

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