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NPC Generator

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Advanced [show]


Qualen Munggen, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he has a large tan mantle and cape that has been intricately interwoven into his violet robe. He wears his golden hair up in a very large beehive style do. His violet eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: The child of a Butcher, who enjoyed hunting, Qualen was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Qualen took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Qualen Munggen, Male Gnome Fighter 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)13 (+1) 11 (+0)9 (-1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sun Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a lot of dark rich colors, with gold accents. Her fur is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Sun was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Joker, Optimist. Bonds: Attractive, In love. Occupation: Soapmaker

Voice: Relaxed voice

Attributes [hide]

Sun Of Ebony, Female Tabaxi Paladin 3
Medium (5'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 18 (+4)18 (+4)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Andraste Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears a blue tunic with red highlights, and long grey pants that bunch up around her shoes. Her blonde hair is knotted and matted. Her fierce violet eyes like to dwell on things.

Personality: Eccentric and domineering, Andraste will drive conversation. She is a ruthless business woman, a trait she acquired from her mother.

History: Andraste hails from a village terrorized by brigands. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by brigands. Andraste was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Expand her business; and she desires power and/or immortality

Ideals: Extrovert, Entrepeneur. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Andraste Ethanasath, Female Elf Paladin 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp. 1 Silk rope.


Social Check DCs


Jasmine Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a well pressed and immaculate suit (or dress). Her hair is always cut to a buzz. Her green eyes lackadaisically let the world flow into them.

Personality: She is happy with her job as a Painter. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Painter arts, while her mother instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jasmine grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jasmine. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has money and likes to spend it.

Flaws: Ugly. Bonds: Job, Military, Rich, Criminal record. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Jasmine Sunmeadow, Female Halfling Warlock 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 2000 cp.


Social Check DCs


Drogo Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many grey ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair down. His violet eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Impeccable, Justice. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Withrethin, Male Half-Elf Fighter 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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