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NPC Generator

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Advanced [show]


Khrosh Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has wavy chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the north. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Selfish. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Khrosh Tyndall, Male Half-Orc Adept 2
Medium (6'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Athletics +6, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1600 sp.


Social Check DCs


Ernest Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a robe, a symbol of strength around his neck, and a sickle on his belt. He has a hunchback. He wears a small hat to cover his moderate length blonde hair. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a plains tribe. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Ernest Wedgwood, Male Human Commoner 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Euron Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Ugly, Selfish, Insane. Bonds: Military, Rich. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Euron Sanctuary, Male Tiefling Ranger 3
Medium (5'11") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2400 sp.


Social Check DCs


Theodoric Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His tied-back hair is red. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer, Job. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Theodoric Paxton, Male Human Ranger 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 15 (+2)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Tricking Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress). She is muscular with a powerful set of arms. Her long orange fur is drawn into a two foot long braid. She has a tattooed face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the west to a Priest, Tricking learned a great deal about her father's area of expertise. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Tricking began to lead the lost caravan. She became a Priest soon after.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Gifted, Entrepeneur. Bonds: Job, Enemies, Rich. Occupation: Priest

Voice: Slow speaker

Attributes [hide]

Tricking Of Claws, Female Tabaxi Adept 2
Medium (4'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. Sardonyx (80 gp). Fire opal (500 gp). Violet garnet (400 gp).


Social Check DCs

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